Losing the PvPWorld Spawn (Yes again!)

Post various suggestions here, if support is shown for your suggestion a vote will be started

Remove the PvP world spawn and reimplement randomized spawning?

Poll ended at Thu Nov 27, 2014 8:56 am

Yes
11
100%
No
0
No votes
 
Total votes: 11

OdinFire
still building aboveground
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Losing the PvPWorld Spawn (Yes again!)

Post by OdinFire »

I would love to have this thread be made into a poll. I also have some requests for who comments. I know I can't actually control who comments or doesn't but I would love it if you would only comment if you fit into this criteria: You joined the server back when the PvPWorld did not have a spawn and you have actually played when the PvPWorld got a spawn.

Firstly there are some severe complaints about this PvPWorld spawn thing. First off, unless you have organized a fight with another person, PvP will not happen. This has actually changed the social paradigm of the server, as kills that don't transpire from organized kills have droppped to an all-time low in terms of occurence. So much that if you were to actually kill someone without planning it with the other person, it has almost become somewhat of a taboo with multiple people telling you: "That's not cool", which I usually will refute with "It's a PvP Server" on the occasion i do kill someone albeit them usually being armorless and with a less than full inventory of dirt and flowers.

The problem with this statement I use though, it doesn't feel like a PvP server anymore. The whole spawn dynamic has created a sort of friendly-fun-times zone where people can skirt a 20 block radius from spawn, always in reach of charging back inside if an armored person were to take a single step outside. I've seen people go out of the spawn area in ENCHANTED armor. People who have played through the transition from allowed enchants, to the ban of enchants. People who have voiced their own opinions on the ban of enchants and either rejoiced or sulked when they got banned, stepping out of the spawn area with enchanted gears on, because they feel safe. They feel safe not to be killed because the only kills I've been seeing in the chatlog are the people at overworld spawn punching each other to death, armorless people in the PvPWorld spawn punching each other to death or the occasional organized battle, complete with a 3, 2 , 1 countdown, sometimes even not ending in a kill because the other person ran back in spawn at half health.

It is well known information that some people love the PvPWorld spawn. Its a complete safety-net and relief when you can immediately head into /world to trade goods in seconds. It may even foster good relationships between people sitting around together, but is it as good as the relationships formed when we hosted a covert fashion show in a spawnless PvPWorld which ran smoothly and completely, a sudden alliance between two iron armorers as they clashed swords when suddenly a fully diamond armored individual crashed down a cliff 50 blocks away? Building together with a stranger with the actual thrill of a high chance of possible death from all four sides? Maybe even forming a giant waterfall which bisects the entire world and causing the deaths of countless members as they skipped off the edge unknowingly and exchanging "xDs" through whisper with others. Should a safety-net and relief be kept when it compromises so many elements of gameplay albeit unintentionally and the same said individuals who trade through the PvPWorld spawn can easily and continuously type /world over and over until they spawn as close to 0,0 as possible to trade with each other before another logs and they both safely and soundly get back into their bases with a newfound, maybe even undetectable flame-bound bond from aiding in each others survival.

Some may argue, all these experiences can still be done with a spawn in the PvPWorld. And yes, that is certainly true. This will never happen though. The PvPWorld spawn has already taken its toll on the adventurist personality of many formerly individuals who would eagerly explore the /world, sweeping it for hidden treasures whenever the map updated. This is lately, rare if nonexistent as the only traveling a person will do in the PvPWorld is to either get to the edge and mine for exposed diamond veins or head into the nearest cave and mine safely without the looming threat of mobs.

All that remains important for people whenever the PvPWorld is updated, is the glass-scorched cage which we call safe. And they are safe.
A. Pippenger
in diamond armor
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by A. Pippenger »

I agree. I've never been very interested in PvP, but the fact that other people were added a certain excitement to the server that is lacking these days. I think the lack of PvP as much as the lack of players contributes to the sort of dead, "retirement home" feeling the server seems to have lately.

I guess this means we'll need to make it a bit smaller too, which kind of sucks. I was excited for a bigger /world with a spawn because I thought people would actually spend more time in it, but in general this isn't the case. Indigo011 is the only one who has built anything impressive there at all, most people barely even leave spawn. The spawn changes clearly hurt the server overall, even though I wanted them at first. I think we should try changing it back.
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LoneSoldier55
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by LoneSoldier55 »

safezones are for runescape

spawn randomization is key to healthy pvp
then again a decent playerbase is as well

the alternate pvp world doesn't have anything of real value in it so it doesn't attract people. the only thing of value is what people take there. when people can stand inside a safe zone until they see an opportunity to steal they will. this would be diminished if there were a way that forced you to commit when you walk out of the safe area (a drop of 4 or so blocks) requiring enderpearls or other measures to get back in, or in general other time consuming ways that open you up for being killed
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LoneSoldier55
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by LoneSoldier55 »

safezones are for runescape

spawn randomization is key to healthy pvp
then again a decent playerbase is as well

the alternate pvp world doesn't have anything of real value in it so it doesn't attract people. the only thing of value is what people take there. when people can stand inside a safe zone until they see an opportunity to steal they will. this would be diminished if there were a way that forced you to commit when you walk out of the safe area (a drop of 4 or so blocks) requiring enderpearls or other measures to get back in, or in general other time consuming ways that open you up for being killed
Yukar9
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by Yukar9 »

While it might be true that pvp is down, interaction is definitely up. This in despite of the decreased amount of players. Of course when you compare the pvp world to 2 years ago, when we would regularly have 20+ people on, it will have less pvp.

Still, if we are to do this it would be prudent to do it before the next reset, and as it seems debate is mostly dead already, I'll likely start a vote within the week.
Yukar9
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by Yukar9 »

Right, no responses, so I'll just start the vote.

Please keep in mind that any attempt at vote manipulation will result in the fraudulent votes being removed and the voters punished. One vote per (real life) person. Campaigning is of course still allowed.
Mr_Hole_Digger1
in diamond armor
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by Mr_Hole_Digger1 »

Hmm, I'd like to see it go back to the random spawning. Also, will the 50 blocks away from players thing be back too then? The pvp world would be more fun if it was dangerous to enter.
Yukar9
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by Yukar9 »

Yes it would be.
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Gnatogryz
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by Gnatogryz »

I also miss the risk associated with bringing enchanted gear to pvpworld.
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morl0ck
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Re: Losing the PvPWorld Spawn (Yes again!)

Post by morl0ck »

Yeah, please bring back enchanted gear. Using prot IV against mobs is lame and pointless.
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