Losing the PvPWorld Spawn (Yes again!)
Posted: Sun Nov 16, 2014 8:39 pm
I would love to have this thread be made into a poll. I also have some requests for who comments. I know I can't actually control who comments or doesn't but I would love it if you would only comment if you fit into this criteria: You joined the server back when the PvPWorld did not have a spawn and you have actually played when the PvPWorld got a spawn.
Firstly there are some severe complaints about this PvPWorld spawn thing. First off, unless you have organized a fight with another person, PvP will not happen. This has actually changed the social paradigm of the server, as kills that don't transpire from organized kills have droppped to an all-time low in terms of occurence. So much that if you were to actually kill someone without planning it with the other person, it has almost become somewhat of a taboo with multiple people telling you: "That's not cool", which I usually will refute with "It's a PvP Server" on the occasion i do kill someone albeit them usually being armorless and with a less than full inventory of dirt and flowers.
The problem with this statement I use though, it doesn't feel like a PvP server anymore. The whole spawn dynamic has created a sort of friendly-fun-times zone where people can skirt a 20 block radius from spawn, always in reach of charging back inside if an armored person were to take a single step outside. I've seen people go out of the spawn area in ENCHANTED armor. People who have played through the transition from allowed enchants, to the ban of enchants. People who have voiced their own opinions on the ban of enchants and either rejoiced or sulked when they got banned, stepping out of the spawn area with enchanted gears on, because they feel safe. They feel safe not to be killed because the only kills I've been seeing in the chatlog are the people at overworld spawn punching each other to death, armorless people in the PvPWorld spawn punching each other to death or the occasional organized battle, complete with a 3, 2 , 1 countdown, sometimes even not ending in a kill because the other person ran back in spawn at half health.
It is well known information that some people love the PvPWorld spawn. Its a complete safety-net and relief when you can immediately head into /world to trade goods in seconds. It may even foster good relationships between people sitting around together, but is it as good as the relationships formed when we hosted a covert fashion show in a spawnless PvPWorld which ran smoothly and completely, a sudden alliance between two iron armorers as they clashed swords when suddenly a fully diamond armored individual crashed down a cliff 50 blocks away? Building together with a stranger with the actual thrill of a high chance of possible death from all four sides? Maybe even forming a giant waterfall which bisects the entire world and causing the deaths of countless members as they skipped off the edge unknowingly and exchanging "xDs" through whisper with others. Should a safety-net and relief be kept when it compromises so many elements of gameplay albeit unintentionally and the same said individuals who trade through the PvPWorld spawn can easily and continuously type /world over and over until they spawn as close to 0,0 as possible to trade with each other before another logs and they both safely and soundly get back into their bases with a newfound, maybe even undetectable flame-bound bond from aiding in each others survival.
Some may argue, all these experiences can still be done with a spawn in the PvPWorld. And yes, that is certainly true. This will never happen though. The PvPWorld spawn has already taken its toll on the adventurist personality of many formerly individuals who would eagerly explore the /world, sweeping it for hidden treasures whenever the map updated. This is lately, rare if nonexistent as the only traveling a person will do in the PvPWorld is to either get to the edge and mine for exposed diamond veins or head into the nearest cave and mine safely without the looming threat of mobs.
All that remains important for people whenever the PvPWorld is updated, is the glass-scorched cage which we call safe. And they are safe.
Firstly there are some severe complaints about this PvPWorld spawn thing. First off, unless you have organized a fight with another person, PvP will not happen. This has actually changed the social paradigm of the server, as kills that don't transpire from organized kills have droppped to an all-time low in terms of occurence. So much that if you were to actually kill someone without planning it with the other person, it has almost become somewhat of a taboo with multiple people telling you: "That's not cool", which I usually will refute with "It's a PvP Server" on the occasion i do kill someone albeit them usually being armorless and with a less than full inventory of dirt and flowers.
The problem with this statement I use though, it doesn't feel like a PvP server anymore. The whole spawn dynamic has created a sort of friendly-fun-times zone where people can skirt a 20 block radius from spawn, always in reach of charging back inside if an armored person were to take a single step outside. I've seen people go out of the spawn area in ENCHANTED armor. People who have played through the transition from allowed enchants, to the ban of enchants. People who have voiced their own opinions on the ban of enchants and either rejoiced or sulked when they got banned, stepping out of the spawn area with enchanted gears on, because they feel safe. They feel safe not to be killed because the only kills I've been seeing in the chatlog are the people at overworld spawn punching each other to death, armorless people in the PvPWorld spawn punching each other to death or the occasional organized battle, complete with a 3, 2 , 1 countdown, sometimes even not ending in a kill because the other person ran back in spawn at half health.
It is well known information that some people love the PvPWorld spawn. Its a complete safety-net and relief when you can immediately head into /world to trade goods in seconds. It may even foster good relationships between people sitting around together, but is it as good as the relationships formed when we hosted a covert fashion show in a spawnless PvPWorld which ran smoothly and completely, a sudden alliance between two iron armorers as they clashed swords when suddenly a fully diamond armored individual crashed down a cliff 50 blocks away? Building together with a stranger with the actual thrill of a high chance of possible death from all four sides? Maybe even forming a giant waterfall which bisects the entire world and causing the deaths of countless members as they skipped off the edge unknowingly and exchanging "xDs" through whisper with others. Should a safety-net and relief be kept when it compromises so many elements of gameplay albeit unintentionally and the same said individuals who trade through the PvPWorld spawn can easily and continuously type /world over and over until they spawn as close to 0,0 as possible to trade with each other before another logs and they both safely and soundly get back into their bases with a newfound, maybe even undetectable flame-bound bond from aiding in each others survival.
Some may argue, all these experiences can still be done with a spawn in the PvPWorld. And yes, that is certainly true. This will never happen though. The PvPWorld spawn has already taken its toll on the adventurist personality of many formerly individuals who would eagerly explore the /world, sweeping it for hidden treasures whenever the map updated. This is lately, rare if nonexistent as the only traveling a person will do in the PvPWorld is to either get to the edge and mine for exposed diamond veins or head into the nearest cave and mine safely without the looming threat of mobs.
All that remains important for people whenever the PvPWorld is updated, is the glass-scorched cage which we call safe. And they are safe.