End spawn debate for good

Post various suggestions here, if support is shown for your suggestion a vote will be started

Things you want in a spawn site

Re-entry No PVP area
2
8%
No re-entry No PVP
4
17%
PVP absolutly every where
5
21%
Build protected area with PVP
0
No votes
No build protection with PVP
4
17%
No Spawn building protection
0
No votes
Wide range random spawn
4
17%
Pure vanilla
5
21%
 
Total votes: 24

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RevStoningpot
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End spawn debate for good

Post by RevStoningpot »

Not sure if plug in is availible but i mentioned it and yukar suggested i make a suggestion as he belives a plug in could be made for a randomization of spawning. I'm thinking any where inside a 1 or 5Kish radius and of coarse beds would still work for a static respawn.
+No spawn camping
+No central wasteland (griefed, treeless, foodless)
+No spawn rats
+No spawn combat log
+Chance of starting right at some one's front door
+End of what to do with spawn topics
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Gnatogryz
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Re: End spawn debate for good

Post by Gnatogryz »

Yes.
worldruler086
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Re: End spawn debate for good

Post by worldruler086 »

this would basically put the nail on the coffin for the concept of it being vanilla, but sure. the only issue is that now, being 5k from spawn is irrelevant.
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LoneSoldier55
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Re: End spawn debate for good

Post by LoneSoldier55 »

Yeah, cause it's fun when someone repeatedly kills themselves until they get a spawn right over my base.
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RevStoningpot
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Re: End spawn debate for good

Post by RevStoningpot »

vanilla argument is invalid it's just a trade off one mod (spawn protection) for this one. and i doubt respawning as a form of exploration would be very efficient especialy if it's only a 1K radius in which you spawn
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LoneSoldier55
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Re: End spawn debate for good

Post by LoneSoldier55 »

I still like the idea of having a "Spawn" Zone instead of making it incredibly easy for noobs to get things. I like the wasteland because it makes a challange.
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RevStoningpot
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Re: End spawn debate for good

Post by RevStoningpot »

not a challenge to you just the noobs. but with the fact that spawn currently has decidedly been declared not reenterable than there is no reason for a spawn at all. and issues of resorces could be adjusted by the spawning area. like if it was only a 500R area for spawning you'd still be in treeless space
FoSchnizzle
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Re: End spawn debate for good

Post by FoSchnizzle »

Then add a plugin where new players start with a stack of wood and food. That would work just as well, no? See the point here? ANYTHING we would do is going to have a near valid argument going against it, and a near valid argument for it. No matter what happens, someone is going to not like it and leave, and chances are, that'll end up being a sad loss for the server. Unless it's someone that nobody likes... *cough cough* ;)
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LoneSoldier55
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Re: End spawn debate for good

Post by LoneSoldier55 »

I prefer it when people don't become threats. We only declare it not re-enterable because people complain about others escaping for good reason to it because they insist on fighting within the glowstone border.
Bloop the poop
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Re: End spawn debate for good

Post by Bloop the poop »

Personally, for the sake of the server I think we should go without this plugin because we are straying furthur from the name of the server, SIMPLICITY. i like this plugin and it sounds useful, but i think going back to revs redesign of spawn thread would be a better idea. it sounds interesting, but removes the purpose of a map limit.
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