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World Boundary
Posted: Sat Feb 25, 2012 4:00 pm
by Yukar9
Official thread for the debate about the world boundary.
I'm only going to say this one, keep this thread ontopic. Posts not ontopic will be deleted.
If your post isn't worth reading, don't bother writing it.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:07 pm
by TLRedemption
I think if it gets removed it will probably kill the pvp and interaction, i think it should be extended to 7kish
Re: World Boundary
Posted: Sat Feb 25, 2012 4:11 pm
by mitte90
its gona come up so i say it: removing it will make the server more vanilla. and nothing hinder people from live by spawn and pvp all they want
Re: World Boundary
Posted: Sat Feb 25, 2012 4:17 pm
by Yukar9
I think we should aim towards finding a solution that's acceptable to everybody.
We should try to find a solution that meets everybody's needs. Surely it's possible for someone to think out of the box, and find some way to create an incentive for people to actively interact with other people, while still having the possibility of building far from spawn.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:23 pm
by TLRedemption
Well, if we remove it we get huge opposition, if we keep it we get huge opposition (i think)... so i got nothing... all i can think of is extending it a bit.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:41 pm
by Yukar9
That's what I mean by thinking out of the box. Instead of simply thinking Keep it, Remove it, or Extend it, there's got to be some solution that satisfies everybody.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:48 pm
by TLRedemption
Yukar9 wrote:That's what I mean by thinking out of the box. Instead of simply thinking Keep it, Remove it, or Extend it, there's got to be some solution that satisfies everybody.
Yes i understand :), i'll try to think of something.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:49 pm
by FoSchnizzle
Well, events were always the main source of player interaction for me before the boundary, and I can't remember the last time we had a good game of spleef, ctf, quicksand, etc. Bring those back, then maybe do something about the boundary, as the events will increase player interaction. Yes, it's straying from vanilla, but hell, we did it once, bring them back.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:57 pm
by Yukar9
Well, we'll see about capture the sign, but the spleef and such events didn't really draw people closer to spawn.
Re: World Boundary
Posted: Sat Feb 25, 2012 4:58 pm
by TLRedemption
Could have a spawn warp if you're taking in almost any idea.