New Spawn design

Post various suggestions here, if support is shown for your suggestion a vote will be started

Spawn Reform

Use this design
6
75%
Reform but not like this
1
13%
No reform
1
13%
 
Total votes: 8

YoungsMC
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Re: New Spawn design

Post by YoungsMC »

stop hurting my feelings cyberbully!!!!!
FoSchnizzle
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Re: New Spawn design

Post by FoSchnizzle »

So, what issue are we dealing with? And what's the problem with everything? I'm a bit lost as to the problem we're solving...
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RevStoningpot
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Re: New Spawn design

Post by RevStoningpot »

http://simplicitypvp.net/forum/viewtopic.php?f=4&t=542
IS the problem i am focused on fixing
the region around spawn that allows pvp but not building keeps people from fighting back against combat log outs.
The secondary problem i attempted to solve is: People hopping out of protected zone only to hop right back in again

The second problem can be solved two ways
1. take away reentry to spawn (which i personaly feel would make the server less new user friendly)
2. make reentry harder

however the first problem can only be solved by removing pvp from any no build zone. As in yes build yes pvp, or no build no pvp. the only other option is ignore it. Which is fine by me as i said before i'm just trying to make things better for everyone
FoSchnizzle
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Re: New Spawn design

Post by FoSchnizzle »

Okay i say yes build, yes pvp wherever available, and i have no problem with the spawn, be it impossible or just difficult to reenter.
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RevStoningpot
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Re: New Spawn design

Post by RevStoningpot »

well looks like yukar is remodeling and not taking a bit of this into concideration he's obsessed with protected builds having pvp on
http://simplicitypvp.net/forum/viewtopic.php?f=4&t=734
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