Ton's Guide to Create Events: Difference between revisions
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# Build a spawn or entrance room for people when the first join the event. | # Build a spawn or entrance room for people when the first join the event. | ||
# The first command block should be: | # The first command block should be: | ||
#; eventset x=coord y=coord z=coord world=name. | #; eventset x='''coord''' y='''coord''' z='''coord''' world='''name'''. | ||
#: This sets the place where people end up when they do /event | #: This sets the place where people end up when they do /event | ||
# | #: This command block should be Impulse, Unconditional, and triggered by redstone | ||
# The next command block: | |||
#; ea true '''Event Name''' | |||
#: This opens the event and announces it in chat | |||
#: This command block should be Impulse, Unconditional, and triggered by redstone | |||
'''WIP''' | '''WIP''' |
Revision as of 17:40, 11 May 2020
In this I will be discussing how to create an event from a technical point of view. Note: this guide uses command blocks that are configured to run all the commands necessary for the event to make the admins lives easier.
Once you have built the physical event, I suggest building some sort of control room for the Admin to go be in during the event.
- Build a spawn or entrance room for people when the first join the event.
- The first command block should be:
- eventset x=coord y=coord z=coord world=name.
- This sets the place where people end up when they do /event
- This command block should be Impulse, Unconditional, and triggered by redstone
- The next command block:
- ea true Event Name
- This opens the event and announces it in chat
- This command block should be Impulse, Unconditional, and triggered by redstone
WIP