Ton's Guide to Create Events: Difference between revisions
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##; Solo Event | ##; Solo Event | ||
### Solo Events with one spawn: | ### Solo Events with one spawn: | ||
###; tp @a[tag= | ###; tp @a[tag=event] ''x'' ''y'' ''z'' | ||
###: This command teleports all players in the event to one location. | ###: This command teleports all players in the event to one location. | ||
###: This command block should be Impulse, Unconditional, and Triggered by Redstone | ###: This command block should be Impulse, Unconditional, and Triggered by Redstone | ||
Line 59: | Line 59: | ||
###: This command block should be Impulse, Unconditional, and Triggered by Redstone | ###: This command block should be Impulse, Unconditional, and Triggered by Redstone | ||
## The second set of command blocks should be: | ## The second set of command blocks should be: | ||
##; give @a[tag=event] ''item'' | |||
##: This command give all players in the event certain items. | |||
##: This command block should be Impulse, Unconditional, and Triggered by Redstone | |||
##: Note: You will need 1 command block for every different item you want to give to the players. | |||
## The last command block in this string closes the event so no one can join mid event: | |||
##; ea false | |||
##: This command block should be Impulse, Unconditional, and Triggered by Redstone | |||
# The next command block string is again all powered by one button: | |||
## Command Block 1: | |||
##; endevent | |||
##: This command ends the event, clears the players inventory, and returns them to the normal world. | |||
##: This command block should be Impulse, Unconditional, and Triggered by Redstone | |||
## Command Block 2: | |||
##; tag @a[tag=event] remove event | |||
##: This command removes the event tag from everyone. | |||
##: This command block should be Impulse, Unconditional, and Triggered by Redstone | |||
## Command Block 3: | |||
##; team leave @a | |||
##: This command removes all players from any team. | |||
##: This command block should be Impulse, Unconditional, and Triggered by Redstone | |||
'''WIP''' | '''WIP''' |
Revision as of 21:34, 11 May 2020
In this I will be discussing how to create an event from a technical point of view. Note: this guide uses command blocks that are configured to run all the commands necessary for the event to make the admins lives easier.
Once you have built the physical event, I suggest building some sort of control room for the Admin to go be in during the event.
- Build a spawn or entrance room for people when the first join the event.
- Team Event
- In your spawn room, select areas for people to join the event.
These should be 3x3 areas obviously separated.
Under the center of the 3x3s, you want to place 2 command blocks facing down.
- The top command block should be:
- team join Team @a[dx=-1,y=Y-level of team join platform,dz=-1]
- This command block adds players on top of it to the team they want to join
- This command block should be Repeat, Unconditional, and Always Active
- The bottom command block should be:
- tag a[dx=-1,y=Y-level of team join platform,dz=-1] add event
- This command block adds players on top of it to the event tag, which makes some logistics easier.
- This command block should be Repeat, Conditional, and Always Active
- The top command block should be:
- Solo Event
- Under the spawn block of your event, place a command block.
- This command block should be:
- tag a[dx=-1,y=Y-level of event platform,dz=-1] add event
- This command block adds players on top of it to the event tag, which makes some logistics easier.
- This command block should be Repeat, Unconditional, and Always Active
- Now you need to build a control room/area for the admin to run the event.
You will need room for 4 buttons and a lever with space in between.
There should be a large area for the command blocks to stay, preferably out of sight. - The first command block should be:
- eventset x=coord y=coord z=coord world=name.
- This sets the place where people end up when they do /event
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- This command block should be powered by its own button.
- The next command block:
- ea true Event Name
- This opens the event and announces it in chat
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- This command block should be powered by its own button.
- The next command block:
- gamemode adventure @a[tag=event]
- This makes sure all of the players in the event stay in adventure mode (or whatever gamemode is desired for the event)
- This command block should be Repeat, Unconditional, and Triggered by Redstone
- This command block should be powered by a lever so it is only on when the event is in progress.
- The next button controls a string of command blocks:
- The first set of command blocks should be:
- Team Event
- Command Block 1:
- tp @a[team=Team 1] x y z
- This command teleports the 1st team to their area.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Command Block 2
- tp @a[team=Team 2] x y z
- This command teleports the 1st team to their area.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Solo Event
- Solo Events with one spawn:
- tp @a[tag=event] x y z
- This command teleports all players in the event to one location.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Solo Events with spread players:
- spreadplayers Center X Center Z Min Distance Between Target Max Distance Between Targets false @a[tag=event]
- This command spreads the players randomly around the map based on certain predefined settings.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- The second set of command blocks should be:
- give @a[tag=event] item
- This command give all players in the event certain items.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Note: You will need 1 command block for every different item you want to give to the players.
- The last command block in this string closes the event so no one can join mid event:
- ea false
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- The first set of command blocks should be:
- The next command block string is again all powered by one button:
- Command Block 1:
- endevent
- This command ends the event, clears the players inventory, and returns them to the normal world.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Command Block 2:
- tag @a[tag=event] remove event
- This command removes the event tag from everyone.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Command Block 3:
- team leave @a
- This command removes all players from any team.
- This command block should be Impulse, Unconditional, and Triggered by Redstone
- Command Block 1:
WIP