Ton's Guide to Create Events: Difference between revisions

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# Build a spawn or entrance room for people when the first join the event.
# Build a spawn or entrance room for people when the first join the event.
# The first command block should be:  
# The first command block should be:  
#; eventset x=coord y=coord z=coord world=name.  
#; eventset x='''coord''' y='''coord''' z='''coord''' world='''name'''.  
#: This sets the place where people end up when they do /event
#: This sets the place where people end up when they do /event
# blah
#: This command block should be Impulse, Unconditional, and triggered by redstone
# The next command block:
#; ea true '''Event Name'''
#: This opens the event and announces it in chat
#: This command block should be Impulse, Unconditional, and triggered by redstone




'''WIP'''
'''WIP'''

Revision as of 17:40, 11 May 2020

In this I will be discussing how to create an event from a technical point of view. Note: this guide uses command blocks that are configured to run all the commands necessary for the event to make the admins lives easier.

Once you have built the physical event, I suggest building some sort of control room for the Admin to go be in during the event.


  1. Build a spawn or entrance room for people when the first join the event.
  2. The first command block should be:
    eventset x=coord y=coord z=coord world=name.
    This sets the place where people end up when they do /event
    This command block should be Impulse, Unconditional, and triggered by redstone
  3. The next command block:
    ea true Event Name
    This opens the event and announces it in chat
    This command block should be Impulse, Unconditional, and triggered by redstone


WIP