The Federation: Difference between revisions

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Latest revision as of 12:27, 19 September 2024

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This page contains outdated information. Please help update this page with recent events and new information.


The Federation
Clan
Federation Logo.png
Name: The Federation
In-game name: {{{ign}}}
Alts: {{{alts}}}
Status: Active
Date: {{{date}}}
First joined: {{{joined}}}
Last seen: {{{lastseen}}}
Formed: February 20th, 2022
Abandoned: {{{abandoned}}}
Disbanded: {{{disbanded}}}
Location: {{{location}}}
Coords: {{{coords}}}
Members: Listed in "Membership"
Clans: {{{clans}}}
Bases: {{{bases}}}
Schematic: {{{schematic}}}

The Federation is a union of respected players, all of whom share similar values regarding the server.
These values can be summarized as the following:

The preservation of history
The preservation of history is necessary to immortalize the legacies that players have created, the culture that has evolved, and the stories that would otherwise go untold.

  • An archive of schematics should exist, featuring all builds considered historical or interesting. If one is to grief a suitable base, a schematic should first be taken.
  • An archive of historical or interesting written books should exist, with each occupying its own .txt file or paste-bin link.

The development of public infrastructure
The development and maintenance of public infrastructure is important for improving the quality of life of both new and experienced players.

  • Highways should be easily traversable in all dimensions, with obstructions being removed and significant damage being restored.
  • Lavacasts and manmade oceans in the immediate spawn region should be removed if they contribute to FPS spikes when rendering chunks.
  • Miscellaneous projects such as large crop fields and towns should be developed to assist new players and make the journeys of explorers more interesting.

The pursuit of peace
While server-wide peace has been proven infeasible in the long-term, peace should always be prioritized within The Federation and its members.

  • Any conflict that exists between Federation members should be attempted to be resolved. If this is not possible, peace should still persist during Federation projects.
  • This serves the purpose of providing members with a peaceful and collaborative environment, even amidst large conflicts.

Federation Projects

Book Library

Written books are a unique part of history that should be both preserved in storage and documented digitally for players to freely browse.
This project is a continuation of The SimPvP Digital Library, pioneered by _DKC: https://simplicitypvp.net/w/SimPvP_Digital_Library
A regularly-updated ZIP file containing a .txt file or paste-bin link of every book that is deemed historical or interesting can be found here and on the above link.

Schematic Archive

Builds and bases are an obvious part of history that should be both preserved through repairs and documented as schematics for players to freely browse.
Occasionally griefing bases is unfortunately inevitable when justified. Thus, it is advised that a schematic is taken before undertaking a grief on a suitable base.
A regularly-updated ZIP file containing a .schematic files or world downloads of builds that are deemed historical or interesting can be found here.

Build Restoration

Builds that are deemed historical or interesting should be restored when it is feasible to do so and when it would aid in preserving an important part of history.
The archive of build schematics will be the main resource to utilise when restoring builds, however restoration via screenshots may also be possible.
Due to the time commitment required to restore builds, members may vote on which build to restore next, to ensure there is enough interest in doing so.

Highway Repair

Highways serve an important purpose for both new and experienced players undergoing their multi-dimensional travels.
They are also a landmark of any anarchy server. Extending them to great lengths and maintaining their structure is a testament to the server's strong community.
The traditional design of an obsidian centre-line surrounded by stone variants will be continued due to its simplicity and structural strength.

Lag Removal

Lavacasts and manmade oceans are the two largest sources of FPS spikes when rendering chunks in the immediate spawn region.
These should be removed whenever the FPS spikes become too severe for the average player to enjoy exploring spawn.
Two-way TNT-duping flying machines are the most efficient means of removing lavacasts, and water-breaking flying machines are the most efficient for oceans.
Schematics for each machine can be found here, along with short tutorial videos on how to assemble/use them properly.

Mini Projects

N/A

Membership

ded, to be revived one day