The dragon egg is a useless item—apart from keeping it as a treasure item—only held by a few people. There are only two confirmed dragon eggs on the server, each one is kept and held by its relative owner. The dragon egg has been duplicated before by using glitches, and instead of removing all of the dragon eggs and keeping just one, some people got to keep their duplicated dragon eggs. There are people who mainly want the dragon egg for its advancement, [The Next Generation], and if they had the misfortune of not being present while the dragon egg was getting duplicated, or they didn't have a great relationship with one of the people who own a dragon egg, then they would never be able to hold it, and thus get the advancement. There should be a way to either get the dragon egg, or get the advancement. There are many possibilities and ways where that could be achieved. For example, the dragon egg could be rewarded for those who complete all advancements except [The Next Generation]. The dragon egg could also be rewarded to those who complete a specific task/challenge, and could function like the /phantoms command. In conclusion, I believe that the dragon egg should be available under specific conditions, such as completing something which would then reward the player with the dragon egg. The current situation is unfair for many new and old players, and has stopped many players from even thinking about getting all of the advancements.
Simplicitypvp:Suggestions & plugins
its not that serious power, its just lines of text
which is exactly why I should hold it
This server is old, the dragon was defeated so long ago. There's no serious reason to deny advancement hunters 100% completion under these circumstances, especially since SimPvP has many non-vanilla features that impact the average player far more than a single advancement.
I feel like there should defo be a challenge to obtain it, like beating the respawn dragon a certain amount of times, or meeting so many other advancements.
I feel like we should stop taking 1 achievement so seriously mr PowerHamad
Nothing is serious in a block game. That aside, I NEED the dragon egg!!!!
The Simpvp economy should be based on Jungle Wood Stairs rather than diamonds. First of all, diamonds are actually used for things like making portals. On other servers diamonds can be used as a currency because they don't really do anything besides making jukeboxes and enchantment tables and useless things like that. Think about in real life, you don't actually use dollar bills for stuff other than being a currency. Now, I know what you're thinking: "Good point, but Jungle Stairs are actually used for things too right?", Wrong! When have you ever seen someone use Jungle Stairs in a base. And even if they did, it could be like having stairs made out of gold in real life or something, like a sign of wealth. Secondly, Diamonds are too hard to get and the economy is under-inflated. Think about it. It'd be easy for a new player to get a couple Jungle Stairs of course, but to purchase anything would require many many of them. It'd be like, having a couple cents in real life. Rather than toiling away in the mines just to get a couple diamonds, Jungle Stairs can easily and passively be gathered by all players. Diamonds as currency is elitist and keeps the rich rich and the poor poor. Thirdly, does anybody even trade on this server anymore? I mean c'mon, everybody just wants to horde their diamonds while they sit and rot in their ender chests. Think about a beautiful, healthy economy based on Jungle Stairs, players flocking to /world and /spawn to exchange goods and enrich each other. It would be like the NY stock exchange or maybe like that place in Runescape where everybody trades I forget what it's called though. Now, you might be wondering, why Jungle Stairs of all things? Why not birch stairs or spruce stairs? Well, I think Jungle Stairs are the perfect currency because it's one of the more forgotten items in the game. Nobody (currently) has massive stocks of Jungle Stairs, do they? It's perfect because of its randomness and its utility : value ratio. Since we're converting from diamonds to Jungle Stairs, we need a conversion rate until the economy is completely JS based (Jungle Stairs). I think, based on current inflation, that the conversion should be 1 Diamond = 157.333 JS (we can round down to 157) which would be 2 stacks of 64 + 29 Jungle Stairs.
Good points, except for one major flaw: Jungle Stairs are OVER inflated compared to Diamond Blocks. Your suggested exchange rate (1 Diamond = 157 JS) implies that one Diamond Block (the standard current unit of currency) is worth 1,413 Jungle Stairs. That's 22 stacks + 5 JS. Aluminisin (for example) charges 1 DB for a god diamond pickaxe, so under that exchange rate one god pick is worth nearly a whole shulker of Jungle Stairs, which is WAY too overinflated. One of your points, that the current system is elitist, would persist anyway because you would need many, many shulkers to store enough Jungle Stairs for just the more low-end purchases, because if you don't have access to large amounts of shulkers, good luck moving your money around without flooding your inventory. Another problem with Jungle Stairs is that it's not immediately obvious to newfags that they are the server's currency. Sim does not exactly have the greatest onboarding process; I only found out about shift portals when someone mentioned them casually and I asked them what they are. Diamonds are rare and thus generally seen as a sign of wealth in Minecraft but Jungle Stairs aren't immediately obvious as a currency. My final point: Jungle Stairs, unlike Diamond Blocks, are renewable. With a basic tree farm you could generate as many as you want, which is the Sim equivalent of the government allowing everyone to print money, which just makes the currency insanely more overinflated than it was already. Because shops aren't really automated in a way that they adjust prices to the amount of currency in circulation, they would either have to keep hiking prices or risk their goods losing value, which means we would end up with JS becoming basically worthless. I agree that Diamond Blocks are underinflated and the server should move to a different currency, but Jungle Stairs are not the answer. We need something easier to acquire (and thus more inflated) than Diamond Blocks, but not too easy to acquire so you don't need tons of inventory space for them. It should either be an item that is obvious as something of value to all newcomers to the server, or we should actually provide this information to people when they join, either via signs at spawn or a link to a wiki article explaining the server. In conclusion, it should be non-renewable, semi-rare so it does not become over or under inflated, relatively easy to obtain, and of course, accepted by everyone as the server's currency.
i like apples a little bit so lets use that as the ecomanhy!
Instead of the /world command only working when there isn't a player within 50 blocks of you, make it so you have to stand still for 10 seconds. That way you can't just pearl out or eat one chorus fruit to escape a so called "pvp world" xD.
how about nah
how about nah