Ton's Guide to Create Events

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Revision as of 20:48, 11 May 2020 by TonTheKidRS (talk | contribs)
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In this I will be discussing how to create an event from a technical point of view. Note: this guide uses command blocks that are configured to run all the commands necessary for the event to make the admins lives easier.

Once you have built the physical event, I suggest building some sort of control room for the Admin to go be in during the event.


  1. Build a spawn or entrance room for people when the first join the event.
  2. Team Event
    1. In your spawn room, select areas for people to join the event.
      These should be 3x3 areas obviously separated.
      Under the center of the 3x3s, you want to place 2 command blocks facing down.
      1. The top command block should be:
        team join Team @a[dx=-1,y=Y-level of team join platform,dz=-1]
        This command block adds players on top of it to the team they want to join
        This command block should be Repeat, Unconditional, and Always Active
      2. The bottom command block should be:
        tag a[dx=-1,y=Y-level of team join platform,dz=-1] add event
        This command block adds players on top of it to the event tag, which makes some logistics easier.
        This command block should be Repeat, Conditional, and Always Active
  3. Solo Event
    1. Under the spawn block of your event, place a command block.
    2. This command block should be:
      tag a[dx=-1,y=Y-level of event platform,dz=-1] add event
      This command block adds players on top of it to the event tag, which makes some logistics easier.
      This command block should be Repeat, Unconditional, and Always Active
  4. test
  5. The first command block should be:
    eventset x=coord y=coord z=coord world=name.
    This sets the place where people end up when they do /event
    This command block should be Impulse, Unconditional, and Triggered by Redstone
  6. The next command block:
    ea true Event Name
    This opens the event and announces it in chat
    This command block should be Impulse, Unconditional, and Triggered by Redstone
  7. The next command block:
    gamemode adventure @a[tag=event]
    This makes sure all of the players in the event stay in adventure mode (or whatever gamemode is desired for the event)
    This command block should be Repeat, Unconditional, and Triggered by Redstone


WIP