Nos Astra Architecture
These are the guidelines for futuristic buildings created by DakkaDok and used at his cities, New Nos Astra and Nos Aeterna. They differ from the original materials and designs used at Nos Astra, which are no longer used.
Building Materials
There are two types of building in NAA: Industrial and Non-Industrial. Industrial buildings are built mainly from white terracotta and orange glass. Non-Industrial buildings use white concrete and blue glass for a cleaner look instead.
Roads are made from cyan terracotta with walkways of stone slabs and stairs. Other colours of terracotta and concrete may be used as accents and for detailing.
The Basics
The name, as well as many of the general ideas of this style, are inspired by the city of Nos Astra from Mass Effect 2.
Most non-functional buildings should be tall and thin. While parts of them will always be rectangular, try to incorporate curves or round edges into everything. Large, flat walls are boring to look at, and should be broken up by either some structure or at least a different blocktype. Make sure to use at least as much glass as concrete/terracotta, making the buildings look transparent and layered in front of each other.
Ground Level
Roads should look like this:
Fill in the space between the buildings and the roads with grass and light blue flowers. This should always look cultivated, not natural.
PICTURE PLACEHOLDER: Light Blue Flower.
Make sure to light up everything in as unobtrusive a fashion as possible.
Higher levels
SECTION PLACEHOLDER