Discontinued Features and Rarities: Difference between revisions

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{{quote|A feature of Minecraft, whether a bug or an intentional feature, that could be acquired in specific versions of the game, and the ability to acquire said feature was, at some point, removed|author=the Minecraft Discontinued Features Wiki}}
{{quote|A feature of Minecraft, whether a bug or an intentional feature, that could be acquired in specific versions of the game, and the ability to acquire said feature was, at some point, removed|author=the Minecraft Discontinued Features Wiki}}


This page is all about things that are now no longer obtainable (e.g. petrified oak slabs) or rare (blank maps for example). Some features have also been removed throughout the numerous updates, such as invalid data value leaves (usually known as "alpha leaves").
This page is all about things that are now no longer obtainable, (e.g. petrified oak slabs) or rare (blank maps for example). Some features have also been removed throughout the numerous updates, such as invalid data value leaves (usually known as "alpha leaves"). Relicts of admin abuse do not belong in the page!


'''''Please include the following info'''''
'''''Please use the following format for each feature'''''
* Version range (if uncertain, give the version it was obtained / removed)
* Version range (if uncertain, give the version it was obtained / removed)
* Owners (players who posses it / had possessed it)
* Owners (players who posses it / had possessed it) / locations
* Info
* Info
* Images
* Images
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===Dragon egg===
===Dragon egg===
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':


===Alpha Slab / Petrified Oak Slab===
===Alpha Slab / Petrified Oak Slab===
('''''WIP''''')
[[File:Oakmarten petrified oak slab.png|500px]] [[File:Oakmarten alpha slab.png|400px]]
 
* '''Version range''': Beta 1.3 - 1.2.5
* '''Info''': Wooden slabs used to have the same numeric ID as stone slabs, but with a data value 2, instead of 0. Somewhere after version 1.2.5, both the texture and the model of the item were removed from the game files, giving it its famous look. In version 1.13, the numeric ID's were removed, and the wooden slab got its own name: "Petrified Oak Slab". They kept their original properties (e.g. being nonflammable, having a pickaxe required to mine it, ...)
* '''Owner(s) / location(s)''': [[oakmarten]], [[OxTxXTXxTxO]], [[95Lit]], [[Tombomb47]], [[Sadic_]], [[Korijenkins]], [[Hijax]]


===Discontinued enchantments===
===Discontinued enchantments===
* infinity and mending bow (/ book)
====Infinity and Mending Bow (/ Book)====
[[File:Laztec mending and infinity bow.png|400px]]
[[File:Laztec mending and infinity bow.png|450px]]
 
*'''Version range''': 1.9 - 1.11


From version 1.9, when mending was introduced, up untill 1.11 mending and infinity were not mutually exclusive enchantments. Nowadays mending and infinity bows are rare and highly valued.
*'''Info''': When mending was introduced, it used to be not mutually exclusive with infinity. Nowadays, mending and infinity bows are rare and highly valued.


''Fun fact: during these versions it was possible to obtain a mending + infinity book in jungle temple and stronghold chests.''
''Fun fact: during these versions, it was possible to obtain a mending + infinity book in jungle temple and stronghold chests.''


Owner(s): [[Laztec]] ''(screenshot above)''
*'''Owner(s) / location(s)''': [[Laztec]] ''(screenshot above)'', [[Korijenkins]]


* enchanted Jack o'Lantern
====Enchanted Jack o'Lantern====
Up untill 1.19.4 it was possible to enchant Jack o'Lanterns with curse of vanishing, binding or both enchantments combined.
* '''Version range''': 1.11 - 1.19.4
* '''Info''': Up until 1.19.4, it was possible to enchant Jack o'Lanterns with curse of vanishing, binding or both enchantments combined.
* '''Owner(s) / location(s)''': [[oakmarten]], [[Sadic_]]


Owner(s): [[oakmarten]]
====Silk touch shears====
[[File:Korijenkins silk touch shears.png|400px]]
* '''Version range''': 1.4.6 - 1.8.9
* '''Info''': Before 1.9, Silk Touch on shears was required to obtain cobwebs, this is no longer needed anymore.
* '''Owner(s) / location(s)''': [[Korijenkins]] ''(screenshot above)'', [[Sadic_]]


* silktouch shears
====Dubble enchantments on the same item====
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
('''''WIP''''')


* dubble enchantments on the same item
====Diamond knockback IV sword====
[[File:Willowienal sword.png|400px]]


('''''WIP''''')
* '''Version range''': /
* '''Info''': There was once a bug that allowed players to keep their items from an /event, this involved logging out during the event.
* '''Owner(s) / location(s)''': [[willowienal]] ''(screenshot above)''


===Invalid named item===
===Invalid named item===
Renaming an item with a specific discontinued character will result in an item with a space as name, resulting in a blank name.
[[File:Oakmarten invalid name sword.png|300px]] [[File:Oakmarten invalid enchanted jack o'lantern.png|400px]]


Owner(s): [[oakmarten]]
Renaming an item with a specific discontinued character will result in an item with a space as name, giving it a blank name.


('''''WIP''''')
Owner(s): [[oakmarten]], [[OxTxXTXxTxO]], [[motorroller]]


===Overstacked Items===
===Overstacked Items===
* stacked Curses of Vanishing / Binding / or both books====
* stacked music discs
* stacked saddles
('''''WIP''''')
('''''WIP''''')
====Stacked Curses of Vanishing / Binding / or both books====
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
====Stacked music discs====
[[File:Laztec stacked music discs.png|400px]]
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
====Stacked saddles====
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':


===No NBT items===
===No NBT items===
* No NBT map
====No NBT map====
Owner(s): [[Laztec]], [[oakmarten]]
* '''Version range''': /
* No NBT enchanted book
* '''Info''': /
[[File:Laztec No NBT enchanted book.png|400px]]
* '''Owner(s) / location(s)''': [[Laztec]], [[oakmarten]]
 
====No NBT enchanted book====
[[File:Laztec No NBT enchanted book.png|450px]]
* '''Version range''': /
* '''Info''': ???
* '''Owner(s) / location(s)''': [[Laztec]] ''(screenshot above)''


Owner(s): [[Laztec]]
====No NBT potion (uncraftable potion)====
* No NBT potion (uncraftable potion)
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':


===entity.MinecartRidable.name===
====No Flight Duration Firework Rocket====
('''''WIP''''')
[[File:Sadic_no_flight_duration_rockets.png|450px]]
* '''Version range''': 12w49a (1.4.6 snapshot) - 1.15.2
* '''Info''': All fireworks crafted from snapshot 12w49a through 1.11 had no flight duration, however, shift-clicking stacked fireworks into an enchantment table removed their NBT data up until 1.15.2.
* '''Owner(s) / location(s)''': [[Sadic_]] ''(screenshot above)'', [[Korijenkins]]


===Zero durability item===
===Zero durability item===
[[File:Flintoid.png|500px]]
('''''WIP''''')
('''''WIP''''')


===Villager spawn egg===
''' WARNING! Some items can have 0 durability that are still obtainable, making them rare, but NOT discontinued.'''
('''''WIP''''')
Examples that don't belong here, but rather in the rare item section:
# Armor - any except netherite & turtle shell from skeleton, zombies, husks, strays, piglins
# Bow - drop from skeletons starting in 12w32a (1.4 snapshot) or strays starting in 16w20a (1.10 snapshot)
# Crossbow - drop from pillagers starting in 18w43a and piglins starting in 20w07a
# Stone Sword - drop from wither skeletons starting in 12w36a (1.4 snapshot)
# Golden Sword - drop from zombie pigmen starting in 12w32a (1.2 snapshot) or piglins starting in 20w07a (1.16 snapshot)
# Iron Sword - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot), husks holding them naturally starting in 16w20a (1.10 snapshot), or vexes starting in 16w39a (1.11 snapshot)
# Iron Axe - drop from vindicators holding them naturally starting in 16w39a (1.11 snapshot)
# Iron Shovel - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot) and husks holding them naturally starting in 16w20a (1.10 snapshot)
# Fishing Rod - drop from drowned starting in 18w11a (1.13 snapshot)
# Trident - drop from drowned starting in 18w11a (1.13 snapshot)
# Warped Fungus on a Stick - drop from zombified piglins on top of striders starting in 1.16.2 Pre-release 1


===Infested blocks===
* '''Version range''':
('''''WIP''''')
* '''Info''':
* '''Owner(s) / location(s)''': [[Korijenkins]] ''(screenshot above)'', [[OxTxXTXxTxO]],


===Low digit map ID's===
===Low digit map ID's===
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''': [[OxTxXTXxTxO]], [[Hijax]]
==Mobs==
===Skeleton horse with 15+ HP===
[[File:Oakmarten high health skeleton horse.png|500px]]


===Knockback IV sword===
* '''Version range''': 1.9 - 1.10.2
('''''WIP''''')
* '''Info''': Skeleton horse traps spawned in these versions will create one skeleton horse that will always have 53 HP and three other ones that will have a random value ranging from 15 to 30 HP.
''Fun fact: skeleton traps that spawned during this version range will spawn the discontinued skeleton horses when triggered in modern versions, that's how [[oakmarten]] found his high health skeleton horses.
* '''Owner(s) / location(s)''': [[oakmarten]] ''(screenshot above)'', [[The Order of Wilbur]],


==Mobs==
===Pre 1.14 villagers===
===Pre 1.14 villagers===
[[File:Korijenkins Pre-1.8 Villager.png|500px]]
('''''WIP''''')
('''''WIP''''')
* '''Version range''': Type 1: 1.3 - 1.7.10, Type 2: 1.8 - 1.13.2
* '''Info''': All the villagers on simpvp can (currently) be categorised into 3 groups:
# Pre-1.8 villagers
# Pre-1.14 villagers
# Post-1.14 villagers
* '''Owner(s) / location(s)''': [[Korijenkins]] (Screenshot of Type 1 above), [[oakmarten]],


===Mob holding invalid an item===
===Mob holding invalid an item===
====Enderman holding netherack====
====Enderman holding netherrack====
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':


====Weaponless skeleton, wither skeleton, zombified piglin, zombie variants====
====Weaponless skeleton, wither skeleton, zombified piglin, zombie variants====
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':


====Mob / player wearing an enchanted Jack o'Lantern on their head====
====Mob / player wearing an enchanted Jack o'Lantern on their head====
[[File:Laztec jack o'lantern head slot.png|450px]]
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
===Pre 1.19.4 spider with potion effect===
('''''WIP''''')
('''''WIP''''')
* '''Version range''': 1.6.1 - 1.19.3
* '''Info''': Spiders with a natural potion effects before 1.19.4 do not have an infinite duration. After about 3.3 years they will lose that effect (do they retain a NBT tag that indicates they once had a potion effect?).
* '''Owner(s) / location(s)''': ??? (there should be someone that has such a spider)


==Blocks==
==Blocks==
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''AKA the thermal paste block.''
''AKA the thermal paste block.''


[[File:Thermal paste block.png|400px]]
[[File:Snowless snowy grass block.png]] [[File:Thermal paste block.png|600px]]
 
A snowy grass block without the snow layer, leaving behind the base taxture of the top part of a grass block.
This bug could occurre by either an enderman picking up a grass block that had snow on it and placing it back down (patched in 1.16.x) or by world generation (similar to floating vegetation) (patched in 1.17.x).
 
Although this blockstate is rather stable (placing or breaking blocks does not cause any updates) snowfall will update the block and a snowlayer will form on it. Al it takes to prevent this is to place a block 2 blocks above the grass block (as shown in the screenshot).


Owner(s): [[oakmarten]]
* '''Version range''': ? - 1.17.1
* '''Info''': A snowy grass block without the snow layer, leaving behind the base texture of the top part of a grass block.
This bug could occur by either an Enderman picking up a grass block that had snow on it and placing it back down, (possible until 1.16) or by world generation (similar to floating vegetation) (possible until 1.17).
Although, this block state is rather stable, (placing or breaking blocks does not cause any updates) snowfall will update the block, and a snow layer will form on it. All it takes to prevent this is to place a block 2 blocks above the grass block (as shown in the screenshot).
* '''Owner(s) / location(s)''': [[oakmarten]] ''(screenshot above)''


===Moving Piston / Block 36===
===Moving Piston / Block 36===
[[File:Barrier Town 4.png|400px]]
[[File:Barrier Town 4.png|500px]]


* '''Version range'''  Beta 1.7 - 1.16.5
* '''Version range''': Beta 1.7 - 1.16.5
* '''Owners''' [[Barrier Town]] featured some of these blocks.
* '''Info''': Moving piston blocks were able to be made when blowing up the block entity of an extending piston in the same tick that the piston extends. This was possible by blowing up a brewing stand with an end crystal, and extending a piston at the right time.  
* '''Info''' Moving piston blocks were able to be made when blowing up the block entity of an extending piston in the same tick that the piston extends. This was possible by blowing up a brewing stand with an end crystal and extending a piston at the right time.  
This newly created block, that normally is meant to only exist for a very short period, has some interesting properties:  
This newly created block, that normally is meant to only exist for a very short period, has some interesting properties:  
# Gravity blocks will fall through it when they are falling. They will stay as a falling entity when there is a block underneath it that normally breaks falling blocks, like a fence for example.
# Gravity blocks will fall through it when they are falling. They will stay as a falling entity when there is a block underneath it that normally breaks falling blocks, like a fence for example.
# Gravity blocks can sit on top of it when they are directly placed on it.
# Gravity blocks can sit on top of it when they are directly placed on it.
# Fluids don't go through a moving piston block nor can blocks be places in it.
# Fluids don't go through a moving piston block, nor can blocks be places in it.
# Block 36 can support item frames.
# Block 36 can support item frames.
# Moving piston blocks can still be made by using the world border, the block itself can be found outside and a server sided hitbox is projected on the inside of the border ('''''image needed''''').  
# Moving piston blocks can still be made by using the world border, the block itself can be found outside and a server sided hitbox is projected on the inside of the border ('''''image needed''''').  
Line 131: Line 225:
</gallery>
</gallery>


Owner(s):
* '''Owner(s) / location(s)''': [[Barrier Town]] featured some of these blocks.


=Removed features=
=Removed features=
Line 137: Line 231:
===Alpha leave / Invalid data value leave===
===Alpha leave / Invalid data value leave===
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
==Mobs==
==Mobs==
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
==Blocks==
==Blocks==
('''''WIP''''')
('''''WIP''''')
* '''Version range''':
* '''Info''':
* '''Owner(s) / location(s)''':
=Rarities=
=Rarities=
==Items==
==Items==
===Blank Map===
===Blank Map===
[[File:Blank map.png|400px]]
[[File:Blank map.png|600px]]


* '''Info''':
Blank maps are maps that show no terrain, when placed on item frames they will become transparent and make the item frame larger.
Blank maps are maps that show no terrain, when placed on item frames they will become transparent and make the item frame larger.
There are 2 types of blank maps: ones that have NBT data and ones that don't, they can be distinguished from eachother by either enabling advanced tooltips or by some small visual differences when held.
There are two types of blank maps: ones that have NBT data and ones that don't, they can be distinguished from each other by either enabling advanced tooltips or by some small visual differences when held.


Owner(s): [[oakmarten]] ''(both)''
* '''Owner(s) / location(s)''': [[oakmarten]] ''(both)'', [[OxTxXTXxTxO]]


('''''example of the other type is still needed, to compare''''')
('''''example of the other type is still needed, to compare''''')
===Zero durability item===
* '''Info''': The following pieces of equipment can still be obtained, although some might be more rare than others (golden sword vs. trident). Some are almost impossible to get due to small chances of a mob dropping it (e.g. diamond armor).
# Armor - any except netherite & turtle shell from skeleton, zombies, husks, strays, piglins
# Bow - drop from skeletons starting in 12w32a (1.4 snapshot) or strays starting in 16w20a (1.10 snapshot)
# Crossbow - drop from pillagers starting in 18w43a and piglins starting in 20w07a
# Stone Sword - drop from wither skeletons starting in 12w36a (1.4 snapshot)
# Golden Sword - drop from zombie pigmen starting in 12w32a (1.2 snapshot) or piglins starting in 20w07a (1.16 snapshot)
# Iron Sword - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot), husks holding them naturally starting in 16w20a (1.10 snapshot), or vexes starting in 16w39a (1.11 snapshot)
# Iron Axe - drop from vindicators holding them naturally starting in 16w39a (1.11 snapshot)
# Iron Shovel - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot) and husks holding them naturally starting in 16w20a (1.10 snapshot)
# Fishing Rod - drop from drowned starting in 18w11a (1.13 snapshot)
# Trident - drop from drowned starting in 18w11a (1.13 snapshot)
# Warped Fungus on a Stick - drop from zombified piglins on top of striders starting in 1.16.2 Pre-release 1
0 durability equipment acts like it has 1 durability since it also has still one use before breaking (repairing by combining it gives a different result. It can also be enchanted and used in an anvil. Diamond armor could be upgraded to make it even more valuable.
* '''Owner(s) / location(s)''': [[oakmarten]], [[Hijax]], [[motorroller]],


===Tall Grass / Large Fern (item)===
===Tall Grass / Large Fern (item)===
[[File:Tall Grass.png]] [[File:Large Fern.png]]
[[File:Tall Grass.png]] [[File:Large Fern.png]]


Tall grass and large ferns as items are only obtainable in village chests (1.14+). Tall grass has a 45.9% chance of generating in a savanna village and large fern has a 18.6% chance in a taiga village.
* '''Info''':
Owner(s): [[oakmarten]] [[Tombomb47]]
Tall grass and large ferns as items are only obtainable in village chests (1.14+). Tall grass has a 45.9% chance of generating in a savanna village, and large fern has a 18.6% chance in a taiga village.
 
* '''Owner(s) / location(s)''': [[oakmarten]], [[Tombomb47]] ''(both)'', [[Sadic_]], [[OxTxXTXxTxO]]
 
===Deepslate Emerald Ore===
===Deepslate Emerald Ore===
[[File:Deepslate_Emerald_Ore-669121112.png]]
[[File:Deepslate_Emerald_Ore-669121112.png]]
* '''Info''':
The Deepslate version of Emerald Ore is rare to find. You can only mine it with Silk Touch. It can only spawn very rarely on levels where Emerald Ore is found (above y = -16, and in mountain biomes) and below where you can find Deepslate (Below y = 0).
Deepslate Emerald Ore is rare to find, you need to find and mine it with Silk Touch. It only spawns very rarely on levels where Emerald Ore is found (above y = -16) and below where you find Deepslate (Below y = 0).  
* '''Owner(s) / location(s)''': [[Sengorn_Leopard]], [[Tombomb47]], [[Hijax]], [[OxTxXTXxTxO]], [[Sadic_]], [[motorroller]]
 
Owner(s): [[Sengorn_Leopard]] [[Tombomb47]]
===entity.MinecartRidable.name===
[[File:Laztec glitched minecart.png|400px]]
 
* '''Version range''': 1.9 -1.10.2
* '''Info''': ('''''WIP: Needs some testing since the aditional NBT tag can also be the same as the one that you get when renaming a minecart in an anvil''''')
Due to a bug [https://bugs.mojang.com/browse/MC-95922], breaking a minecart (also the other minecart types) in these version will drop an item with its name removed and instead it is given the technical game file name.
Full list of types that were once obtainable:
# entity.MinecartRideable.name
# entity.MinecartFurnace.name
# entity.MinecartTNT.name
# Minecart with Chest
# Minecart with Hopper
 
'''However''' with this bug [https://bugs.mojang.com/browse/MC-125046] being patched in vanilla and on paper, these minecarts are no longer rare. Nowadays you can make the exact same item by renaming a normal minecart in an anvil.
 
* '''Owner(s) / location(s)''': [[Laztec]] ''(screenshot above)'', [[Sadic_]], [[Korijenkins]]


==Mobs==
==Mobs==
===NoAI Ender Dragon===
===NoAI Ender Dragon===
<gallery mode="packed">
<gallery mode="slideshow">
Dragon summoning.png|The dragon is being resummoned after the blocks were placed to block the dragon's path finding.
NoAi dragon 1.png| 2 frozen dragons at SimPvP end spawn.
NoAi dragon 2.png|The first dragon is succesfully frozen and can be moved.
Dragon summoning.png|The dragon is being re-summoned after the blocks were placed to block the dragon's path finding.
Funny dragon.png|Moving the dragon.
NoAi dragon 2.png|The first dragon is successfully frozen and can be moved.
NoAi dragon 1.png|Boats with players can sit on the extremely large hitbox of the dragon.  
Funny dragon.png|Boats with players can sit on the extremely large hitbox of the dragon.  
</gallery>
</gallery>


* '''Info''':
By blocking specific locations with blocks, the Ender Dragon will no longer be able to pathfind, this results in a frozen dragon. When the dragon is frozen, you can push it outside the main End island with a flying machine. When there is no Ender Dragon at End spawn, and the dragon battle hasn't finished, the server will spawn a brand-new dragon, which will freeze as well. This allows multiple dragons in one world at the same time.


By blocking specific locations with blocks the enderdragon will no longer be able to pathfind it, this results in a frozen dragon. When the dragon is frozen you can push it outside the main end island with a flying mashine. When there is no ender dragon at end spawn during and the dragon battle isn't finished the server will spawn a brand new dragon which will freeze aswell. This allows multiple dragons in 1 world.
A video that [[ostrich1414]] made about the broken dragons event: https://youtu.be/Itqe5GtNs5g?feature=shared


A video that [[ostrich1414]] made about the broken dragons event: https://youtu.be/Itqe5GtNs5g?feature=shared
[[Oakmarten]] would later also try to clear lava casts with a dragon, and get more than the initial two dragons. He succeeded in getting three dragons in one place.
 
[[File:Dragon drill.png|450px]]
Attempting to use the dragon to clear parts of the lava casts around End spawn.


[[Oakmarten]] would later also try to clear lavacasts with a dragon and get more than the initial 2 dragons. He succeeded in getting 3 dragons in one place.
[[File:3 dragons.png|450px]]
<gallery mode="packed">
Dragons were successfully moved outside the main End island.
Dragon drill.png|[[Oakmarten]] attempting to use the dragon to clear parts of the lava casts around spawn.
3 dragons.png|3 dragons were succesfully moved outside the main end island.
</gallery>


Owner(s): ''This is a temporary bug, unless the dragon is stored in an unloaded chunk and never loaded again.''
* '''Owner(s) / location(s)''': ''This is a temporary bug unless the dragon is stored in an unloaded chunk and never gets loaded again.''


===Weaponless (zombified) piglin and pillager===
===Weaponless (zombified) piglin and pillager===
('''''WIP''''')
('''''WIP''''')
* '''Info''':
* '''Owner(s) / location(s)''':
===Halloween mobs===
[[File:Laztec halloween mobs.png|450px]]
('''''WIP''''')
* '''Info''':
* '''Owner(s): [[Laztec]] ''(screenshot above)'', [[oakmarten]]
===Indestructible end crystal===
[[File:Oakmarten Invulnerable End Crystal.png|1100px]]
('''''WIP''''')
* '''Info''': When the Ender dragon is being resummoned, the "Invulnerable" tag is set to 1b. When the crystal is pushed far enough away from the pillar, it stays invulnerable. These crystals have a different appearance than normal End crystals, they have a bedrock base, and emit a light that points towards End spawn (X0, Y125, Z0). These crystals can be pushed far away from the main End island, and can be used for decoration.
[[File:Oakmarten end ship.png|450px]]
[[Oakmarten]] had used one to make a flying [[End Ship]], that "uses" (larp!) the crystal as a power source for the ship to fly.
* '''Owner(s) / location(s)''': [[oakmarten]] ''(screenshot above)''


==Blocks==
==Blocks==
===Headless Piston===
===Headless Piston===
('''''WIP''''')
[[File:Headless piston setup.png|450px]] [[File:Headless pistons.png|450px]]
 
* '''Info''': An extended piston base with no piston head in front of it can be created by a wide variety of methods, usually a form of explosion is being used to create it.
When a piston extends the block 36 (moving piston block, post 1.12) needs to be destroyed before the extension is over. Block 36 does not have a hitbox, so it cannot be mined. It can be blown up, that's why end crystals are a popular for creating these. Headless pistons can be exploited since normal pistons will delete any block that is in front of them, even bedrock. Headless pistons bedrock removal is the most common and simple method. Not only are they useful, but they are also an interesting way to decorate builds. Headless pistons can keep their state as long as they are kept powered or BUD powered.
 
* '''Owner(s) / location(s)''': [[oakmarten]]'s [[End Ship]] has some headless pistons as decoration.

Latest revision as of 21:09, 26 February 2024


Discontinued Features and Rarities
Literature
No texture no model block.png
Name: {{{name}}}
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Last seen: {{{lastseen}}}
Formed: {{{formed}}}
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”A feature of Minecraft, whether a bug or an intentional feature, that could be acquired in specific versions of the game, and the ability to acquire said feature was, at some point, removed”

~the Minecraft Discontinued Features Wiki

This page is all about things that are now no longer obtainable, (e.g. petrified oak slabs) or rare (blank maps for example). Some features have also been removed throughout the numerous updates, such as invalid data value leaves (usually known as "alpha leaves"). Relicts of admin abuse do not belong in the page!

Please use the following format for each feature

  • Version range (if uncertain, give the version it was obtained / removed)
  • Owners (players who posses it / had possessed it) / locations
  • Info
  • Images

Discontinued features

Items

Dragon egg

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Alpha Slab / Petrified Oak Slab

Oakmarten petrified oak slab.png Oakmarten alpha slab.png

  • Version range: Beta 1.3 - 1.2.5
  • Info: Wooden slabs used to have the same numeric ID as stone slabs, but with a data value 2, instead of 0. Somewhere after version 1.2.5, both the texture and the model of the item were removed from the game files, giving it its famous look. In version 1.13, the numeric ID's were removed, and the wooden slab got its own name: "Petrified Oak Slab". They kept their original properties (e.g. being nonflammable, having a pickaxe required to mine it, ...)
  • Owner(s) / location(s): oakmarten, OxTxXTXxTxO, 95Lit, Tombomb47, Sadic_, Korijenkins, Hijax

Discontinued enchantments

Infinity and Mending Bow (/ Book)

Laztec mending and infinity bow.png

  • Version range: 1.9 - 1.11
  • Info: When mending was introduced, it used to be not mutually exclusive with infinity. Nowadays, mending and infinity bows are rare and highly valued.

Fun fact: during these versions, it was possible to obtain a mending + infinity book in jungle temple and stronghold chests.

Enchanted Jack o'Lantern

  • Version range: 1.11 - 1.19.4
  • Info: Up until 1.19.4, it was possible to enchant Jack o'Lanterns with curse of vanishing, binding or both enchantments combined.
  • Owner(s) / location(s): oakmarten, Sadic_

Silk touch shears

Korijenkins silk touch shears.png

  • Version range: 1.4.6 - 1.8.9
  • Info: Before 1.9, Silk Touch on shears was required to obtain cobwebs, this is no longer needed anymore.
  • Owner(s) / location(s): Korijenkins (screenshot above), Sadic_

Dubble enchantments on the same item

  • Version range:
  • Info:
  • Owner(s) / location(s):

(WIP)

Diamond knockback IV sword

Willowienal sword.png

  • Version range: /
  • Info: There was once a bug that allowed players to keep their items from an /event, this involved logging out during the event.
  • Owner(s) / location(s): willowienal (screenshot above)

Invalid named item

Oakmarten invalid name sword.png Oakmarten invalid enchanted jack o'lantern.png

Renaming an item with a specific discontinued character will result in an item with a space as name, giving it a blank name.

Owner(s): oakmarten, OxTxXTXxTxO, motorroller

Overstacked Items

(WIP)

Stacked Curses of Vanishing / Binding / or both books

  • Version range:
  • Info:
  • Owner(s) / location(s):

Stacked music discs

Laztec stacked music discs.png

  • Version range:
  • Info:
  • Owner(s) / location(s):

Stacked saddles

  • Version range:
  • Info:
  • Owner(s) / location(s):

No NBT items

No NBT map

No NBT enchanted book

Laztec No NBT enchanted book.png

  • Version range: /
  • Info: ???
  • Owner(s) / location(s): Laztec (screenshot above)

No NBT potion (uncraftable potion)

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

No Flight Duration Firework Rocket

Sadic no flight duration rockets.png

  • Version range: 12w49a (1.4.6 snapshot) - 1.15.2
  • Info: All fireworks crafted from snapshot 12w49a through 1.11 had no flight duration, however, shift-clicking stacked fireworks into an enchantment table removed their NBT data up until 1.15.2.
  • Owner(s) / location(s): Sadic_ (screenshot above), Korijenkins

Zero durability item

Flintoid.png

(WIP)

WARNING! Some items can have 0 durability that are still obtainable, making them rare, but NOT discontinued. Examples that don't belong here, but rather in the rare item section:

  1. Armor - any except netherite & turtle shell from skeleton, zombies, husks, strays, piglins
  2. Bow - drop from skeletons starting in 12w32a (1.4 snapshot) or strays starting in 16w20a (1.10 snapshot)
  3. Crossbow - drop from pillagers starting in 18w43a and piglins starting in 20w07a
  4. Stone Sword - drop from wither skeletons starting in 12w36a (1.4 snapshot)
  5. Golden Sword - drop from zombie pigmen starting in 12w32a (1.2 snapshot) or piglins starting in 20w07a (1.16 snapshot)
  6. Iron Sword - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot), husks holding them naturally starting in 16w20a (1.10 snapshot), or vexes starting in 16w39a (1.11 snapshot)
  7. Iron Axe - drop from vindicators holding them naturally starting in 16w39a (1.11 snapshot)
  8. Iron Shovel - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot) and husks holding them naturally starting in 16w20a (1.10 snapshot)
  9. Fishing Rod - drop from drowned starting in 18w11a (1.13 snapshot)
  10. Trident - drop from drowned starting in 18w11a (1.13 snapshot)
  11. Warped Fungus on a Stick - drop from zombified piglins on top of striders starting in 1.16.2 Pre-release 1

Low digit map ID's

(WIP)

Mobs

Skeleton horse with 15+ HP

Oakmarten high health skeleton horse.png

  • Version range: 1.9 - 1.10.2
  • Info: Skeleton horse traps spawned in these versions will create one skeleton horse that will always have 53 HP and three other ones that will have a random value ranging from 15 to 30 HP.

Fun fact: skeleton traps that spawned during this version range will spawn the discontinued skeleton horses when triggered in modern versions, that's how oakmarten found his high health skeleton horses.

Pre 1.14 villagers

Korijenkins Pre-1.8 Villager.png

(WIP)

  • Version range: Type 1: 1.3 - 1.7.10, Type 2: 1.8 - 1.13.2
  • Info: All the villagers on simpvp can (currently) be categorised into 3 groups:
  1. Pre-1.8 villagers
  2. Pre-1.14 villagers
  3. Post-1.14 villagers

Mob holding invalid an item

Enderman holding netherrack

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Weaponless skeleton, wither skeleton, zombified piglin, zombie variants

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):


Mob / player wearing an enchanted Jack o'Lantern on their head

Laztec jack o'lantern head slot.png

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Pre 1.19.4 spider with potion effect

(WIP)

  • Version range: 1.6.1 - 1.19.3
  • Info: Spiders with a natural potion effects before 1.19.4 do not have an infinite duration. After about 3.3 years they will lose that effect (do they retain a NBT tag that indicates they once had a potion effect?).
  • Owner(s) / location(s): ??? (there should be someone that has such a spider)

Blocks

Snowy Grass Block

AKA the thermal paste block.

Snowless snowy grass block.png Thermal paste block.png

  • Version range: ? - 1.17.1
  • Info: A snowy grass block without the snow layer, leaving behind the base texture of the top part of a grass block.

This bug could occur by either an Enderman picking up a grass block that had snow on it and placing it back down, (possible until 1.16) or by world generation (similar to floating vegetation) (possible until 1.17). Although, this block state is rather stable, (placing or breaking blocks does not cause any updates) snowfall will update the block, and a snow layer will form on it. All it takes to prevent this is to place a block 2 blocks above the grass block (as shown in the screenshot).

  • Owner(s) / location(s): oakmarten (screenshot above)

Moving Piston / Block 36

Barrier Town 4.png

  • Version range: Beta 1.7 - 1.16.5
  • Info: Moving piston blocks were able to be made when blowing up the block entity of an extending piston in the same tick that the piston extends. This was possible by blowing up a brewing stand with an end crystal, and extending a piston at the right time.

This newly created block, that normally is meant to only exist for a very short period, has some interesting properties:

  1. Gravity blocks will fall through it when they are falling. They will stay as a falling entity when there is a block underneath it that normally breaks falling blocks, like a fence for example.
  2. Gravity blocks can sit on top of it when they are directly placed on it.
  3. Fluids don't go through a moving piston block, nor can blocks be places in it.
  4. Block 36 can support item frames.
  5. Moving piston blocks can still be made by using the world border, the block itself can be found outside and a server sided hitbox is projected on the inside of the border (image needed).
  • Owner(s) / location(s): Barrier Town featured some of these blocks.

Removed features

Items

Alpha leave / Invalid data value leave

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Mobs

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Blocks

(WIP)

  • Version range:
  • Info:
  • Owner(s) / location(s):

Rarities

Items

Blank Map

Blank map.png

  • Info:

Blank maps are maps that show no terrain, when placed on item frames they will become transparent and make the item frame larger. There are two types of blank maps: ones that have NBT data and ones that don't, they can be distinguished from each other by either enabling advanced tooltips or by some small visual differences when held.

(example of the other type is still needed, to compare)

Zero durability item

  • Info: The following pieces of equipment can still be obtained, although some might be more rare than others (golden sword vs. trident). Some are almost impossible to get due to small chances of a mob dropping it (e.g. diamond armor).
  1. Armor - any except netherite & turtle shell from skeleton, zombies, husks, strays, piglins
  2. Bow - drop from skeletons starting in 12w32a (1.4 snapshot) or strays starting in 16w20a (1.10 snapshot)
  3. Crossbow - drop from pillagers starting in 18w43a and piglins starting in 20w07a
  4. Stone Sword - drop from wither skeletons starting in 12w36a (1.4 snapshot)
  5. Golden Sword - drop from zombie pigmen starting in 12w32a (1.2 snapshot) or piglins starting in 20w07a (1.16 snapshot)
  6. Iron Sword - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot), husks holding them naturally starting in 16w20a (1.10 snapshot), or vexes starting in 16w39a (1.11 snapshot)
  7. Iron Axe - drop from vindicators holding them naturally starting in 16w39a (1.11 snapshot)
  8. Iron Shovel - drop from zombies holding them naturally starting in 12w32a (1.4 snapshot) and husks holding them naturally starting in 16w20a (1.10 snapshot)
  9. Fishing Rod - drop from drowned starting in 18w11a (1.13 snapshot)
  10. Trident - drop from drowned starting in 18w11a (1.13 snapshot)
  11. Warped Fungus on a Stick - drop from zombified piglins on top of striders starting in 1.16.2 Pre-release 1

0 durability equipment acts like it has 1 durability since it also has still one use before breaking (repairing by combining it gives a different result. It can also be enchanted and used in an anvil. Diamond armor could be upgraded to make it even more valuable.

Tall Grass / Large Fern (item)

Tall Grass.png Large Fern.png

  • Info:

Tall grass and large ferns as items are only obtainable in village chests (1.14+). Tall grass has a 45.9% chance of generating in a savanna village, and large fern has a 18.6% chance in a taiga village.

Deepslate Emerald Ore

Deepslate Emerald Ore-669121112.png

  • Info:

The Deepslate version of Emerald Ore is rare to find. You can only mine it with Silk Touch. It can only spawn very rarely on levels where Emerald Ore is found (above y = -16, and in mountain biomes) and below where you can find Deepslate (Below y = 0).

entity.MinecartRidable.name

Laztec glitched minecart.png

  • Version range: 1.9 -1.10.2
  • Info: (WIP: Needs some testing since the aditional NBT tag can also be the same as the one that you get when renaming a minecart in an anvil)

Due to a bug [1], breaking a minecart (also the other minecart types) in these version will drop an item with its name removed and instead it is given the technical game file name. Full list of types that were once obtainable:

  1. entity.MinecartRideable.name
  2. entity.MinecartFurnace.name
  3. entity.MinecartTNT.name
  4. Minecart with Chest
  5. Minecart with Hopper

However with this bug [2] being patched in vanilla and on paper, these minecarts are no longer rare. Nowadays you can make the exact same item by renaming a normal minecart in an anvil.

Mobs

NoAI Ender Dragon

  • Info:

By blocking specific locations with blocks, the Ender Dragon will no longer be able to pathfind, this results in a frozen dragon. When the dragon is frozen, you can push it outside the main End island with a flying machine. When there is no Ender Dragon at End spawn, and the dragon battle hasn't finished, the server will spawn a brand-new dragon, which will freeze as well. This allows multiple dragons in one world at the same time.

A video that ostrich1414 made about the broken dragons event: https://youtu.be/Itqe5GtNs5g?feature=shared

Oakmarten would later also try to clear lava casts with a dragon, and get more than the initial two dragons. He succeeded in getting three dragons in one place.

Dragon drill.png Attempting to use the dragon to clear parts of the lava casts around End spawn.

3 dragons.png Dragons were successfully moved outside the main End island.

  • Owner(s) / location(s): This is a temporary bug unless the dragon is stored in an unloaded chunk and never gets loaded again.

Weaponless (zombified) piglin and pillager

(WIP)

  • Info:
  • Owner(s) / location(s):

Halloween mobs

Laztec halloween mobs.png

(WIP)

Indestructible end crystal

Oakmarten Invulnerable End Crystal.png

(WIP)

  • Info: When the Ender dragon is being resummoned, the "Invulnerable" tag is set to 1b. When the crystal is pushed far enough away from the pillar, it stays invulnerable. These crystals have a different appearance than normal End crystals, they have a bedrock base, and emit a light that points towards End spawn (X0, Y125, Z0). These crystals can be pushed far away from the main End island, and can be used for decoration.

Oakmarten end ship.png

Oakmarten had used one to make a flying End Ship, that "uses" (larp!) the crystal as a power source for the ship to fly.

  • Owner(s) / location(s): oakmarten (screenshot above)

Blocks

Headless Piston

Headless piston setup.png Headless pistons.png

  • Info: An extended piston base with no piston head in front of it can be created by a wide variety of methods, usually a form of explosion is being used to create it.

When a piston extends the block 36 (moving piston block, post 1.12) needs to be destroyed before the extension is over. Block 36 does not have a hitbox, so it cannot be mined. It can be blown up, that's why end crystals are a popular for creating these. Headless pistons can be exploited since normal pistons will delete any block that is in front of them, even bedrock. Headless pistons bedrock removal is the most common and simple method. Not only are they useful, but they are also an interesting way to decorate builds. Headless pistons can keep their state as long as they are kept powered or BUD powered.

  • Owner(s) / location(s): oakmarten's End Ship has some headless pistons as decoration.