Imperial Architecture: Difference between revisions

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Imperial Architecture is a distinct and unique method of building design utilized by [[The Empire]]. The style continued to be learned, used, and improved upon for years after the fall of The Empire in  [[Stonetown]], [[Ascaris]], [[Aggersel]], Virunum, and new towns created by [[The Order]] and [[The Principate]], as well as the [[United Alliance]], and to some extent [[The Royal Allegiance]].
Imperial Architecture is a distinct method of building design utilized by [[The Empire]]. The style continued to be learned, used, and improved upon for years after the fall of The Empire in  [[Stonetown]], [[Ascaris]], [[Aggersel]], Virunum, and new towns created by [[The Order]] and [[The Principate]], as well as the [[United Alliance]], and to some extent [[The Royal Allegiance]].




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==Classic Imperial Architecture==
==Classic Imperial Architecture==
[[File:CosaIso1.png|500px]]


Classic Imperial Architecture was developed in late 2013 for use in bases of [[The Empire]]. The largest and best known collection of classical Imperial buildings was the city [[New Caladan]], which was the final capital of The Empire.
Classic Imperial Architecture was developed in late 2013 for use in bases of [[The Empire]]. The largest and best known collection of classical Imperial buildings was the city [[New Caladan]], which was the final capital of The Empire.
Other bases influenced by Classic Imperial Architecture include: [[Stonetown]], [[Zymarikopoli]], [[Oberstein]], [[Quinsigamond]], Cosa, [[Majula]], and [[Aggersel]].


===Materials===
===Materials===


Rules regarding building materials in The Empire were strict and specific. Stonebrick was the primary material of almost all buildings, with smooth stone slabs and spruce being used for roofs and floors. Cobblestone and most other materials were usually prohibited, and even the use of glass was discouraged.
Rules regarding building materials in The Empire were strict and specific. Stonebrick was the primary material of almost all buildings, with smooth stone slabs and spruce being used for roofs and floors. Cobblestone and most other materials were usually prohibited, and even the use of glass was discouraged.
The Empire strove for balance between the qualities of beauty, durability, and affordability, based on the three Roman aspects of architecture: venustas, firmitas, and utilitas.
[[File:ViverianArchitectureVennDiagram1.png|600px]]


Many building materials had either not yet been added or  were very difficult to obtain in mid-2013 when Classic Imperial Architecture was first developed, including smooth stone blocks, chiseled stone bricks, mossy stone, diorite, andesite, terra cotta, concrete, prismarine, lanterns, banners, dark oak, and most walls besides cobblestone.
Many building materials had either not yet been added or  were very difficult to obtain in mid-2013 when Classic Imperial Architecture was first developed, including smooth stone blocks, chiseled stone bricks, mossy stone, diorite, andesite, terra cotta, concrete, prismarine, lanterns, banners, dark oak, and most walls besides cobblestone.
Line 115: Line 123:
[[File:AscarisOverview7.png|500px]]
[[File:AscarisOverview7.png|500px]]


Post-Imperial Architecture refers to a variety of styles created after the fall of The Empire, which took inspiration from the classic style but also made substantial changes and improvements, and used a broader array of materials. To many, Post-Imperial Architecture is synonymous with Ascarian Architecture.
Post-Imperial Architecture refers to a variety of styles created after the fall of The Empire, which took inspiration from the classic style but also made substantial changes and improvements, and used a broader array of materials.
 
The main bases built in Post-Imperial Architecture were [[Ascaris]] and [[Estevez]], with [[Monarchia]] and [[Virunum]] also being partially built in this style.


===Exterior Columns===
===Exterior Columns===


Not especially common in The Empire, but very common in Post-Imperial Architecture at the later bases [[Ascaris]] and [[Aggersel]], were buildings with columns/pillars laid directly against the exterior walls. In real architectural terms, these could be compared to engaged columns or pilasters.
Not especially common in The Empire, but very common in Post-Imperial Architecture at the later bases such as [[Ascaris]], were buildings with columns/pillars laid directly against the exterior walls. In real architectural terms, these could be compared to engaged columns or pilasters.


These columns usually met in an arch shape at the tops, like the common arch windows. Buildings could be covered in multiple layers of exterior columns.
These columns usually met in an arch shape at the tops, like the common arch windows. Buildings could be covered in multiple layers of exterior columns.
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==Neo-Imperial Architecture==
==Neo-Imperial Architecture==


Neo-Imperial Architecture refers to many the structures built by Pippenger in the latter half of the 2010-2020 decade, as well as the following decade, including some of the later structures at Ascaris, as well as New Ascaris, Choiros, New Choiros, and Segoria.
Neo-Imperial Architecture refers to many of the structures built by Pippenger and his allies in the latter half of the 2010-2020 decade, as well as the following decade, including some of the later structures at Ascaris, as well as New Ascaris, Choiros, New Choiros, and Segoria.


===Basic Improvements===
[[File:NeoImperial18.png|600px]]
 
[[File:NeoImperial12.png|600px]]
 
[[File:NeoImperial1.png|600px]]
 
The current Imperial style contains much more diversity in terms of the size, shape, and color of buildings, and generally a higher level of detail and complexity as well. Neo-Imperial architecture also draws inspiration from a wider range of historical sources. While Classic was based off of ancient architecture from Greece and especially the Roman Empire, the new style bears more resemblance to later empires such as the Holy Roman Empire, the Byzantine Empire, and the Ottoman Empire, while also borrowing elements from High Gothic.
 
===New Materials===


By the start of 2020, many aspects of Classic Imperial Architecture, and even Post-Imperial Architecture, were badly out of date and needed to adapt to changes in vanilla Minecraft.
By the start of 2020, many aspects of Classic Imperial Architecture, and even Post-Imperial Architecture, were badly out of date and needed to adapt to changes in vanilla Minecraft.
Line 173: Line 191:


The new version is fundamentally the exact same house, but with various small changes to account for new blocks. Instead of pure stone brick, it also includes chiseled stone brick and stone brick walls, instead of smooth stone slabs, it contains full smooth stone blocks, instead of only spruce wood, it contains spruce trimmed with dark oak, and instead of torches, it uses lanterns.
The new version is fundamentally the exact same house, but with various small changes to account for new blocks. Instead of pure stone brick, it also includes chiseled stone brick and stone brick walls, instead of smooth stone slabs, it contains full smooth stone blocks, instead of only spruce wood, it contains spruce trimmed with dark oak, and instead of torches, it uses lanterns.
Neo-Imperial houses can also be built with roofs that don't contain any spruce.
[[File:NeoImperial4.png|600px]]
[[File:NeoImperial8.png|600px]]
[[File:NeoImperial9.png|600px]]
It is even possible to make a Neo-Imperial house constructed entirely, not just partially, from materials unavailable in the Classic style, such as diorite, prismarine, and sea lanterns.
[[File:NeoEmpireHouseNewMaterials1.png|600px]]
[[File:NeoEmpireHouseNewMaterials2.png|600px]]
===Scale and Detail===
Another important feature of Neo-Imperial architecture is that many, though not all, of the buildings are created at a much larger scale than they were in Classic. For example, the Classic style town [[Oberstein]], built in 2017, in 2018 was expanded and given a new structure, called the [[Glowstone Tower]], which was larger than any single building ever before created with Imperial Architecture.
[[File:GlowstoneTower1.png|600px]]
j
[[File:NeoImperial13.png|600px]]
[[File:NeoImperial2.png|600px]]
[[File:NeoImperial3.png|600px]]
[[File:NeoImperial5.png|600px]]
[[File:NeoImperial6.png|600px]]
[[File:NeoImperial7.png|600px]]
[[File:NeoImperial10.png|600px]]
[[File:NeoImperial11.png|600px]]
[[File:NeoImperial14.png|600px]]
[[File:NeoImperial15.png|600px]]
[[File:NeoImperial16.png|600px]]




[[Category:Community page]]
[[Category:Community page]]

Latest revision as of 10:06, 30 January 2020

Imperial Architecture is a distinct method of building design utilized by The Empire. The style continued to be learned, used, and improved upon for years after the fall of The Empire in Stonetown, Ascaris, Aggersel, Virunum, and new towns created by The Order and The Principate, as well as the United Alliance, and to some extent The Royal Allegiance.


Classic Imperial Architecture was created by Pippenger in 2013 to be used in New Caladan and other imperial cities. It was a relatively simple style meant to have an elegant and civilized, though easily mass produced, appearance.


Post-Imperial Architecture describes variants used by Pippenger after the fall of The Empire, as well as all improvements made by players who modified the style for themselves. In some cases the Post-Imperial style was considerably more complex than, and superior to, Classic Imperial Architecture. Post-Imperial Architecture reached its peak in Ascaris, where Cinnabars greatly improved the style.


After the decline and fall of Ascaris, the focus shifted to Neo-Imperial architecture, which carried on the original spirit of the style in a more sophisticated manner.


Style Overview

Proto-Imperial Architecture

CindisfarneIso2.png

Proto-Imperial Architecture was the building style used by Pippenger during his first few months on SimPvP. It made substantial use of stone, smooth stone, and glass, in a style meant to resemble fairly typical European structures of Romanesque or Gothic styles, with some defensive crenellations resembling castle walls.

Caladan1.png

The two major bases constructed in this style were Cindisfarne and Caladan. However, neither of these bases was truly impressive or unique, and served only as foundations for what would come later. Few today remember or imitate Proto-Imperial Architecture.

Classic Imperial Architecture

CosaIso1.png

Classic Imperial Architecture was developed in late 2013 for use in bases of The Empire. The largest and best known collection of classical Imperial buildings was the city New Caladan, which was the final capital of The Empire.

Other bases influenced by Classic Imperial Architecture include: Stonetown, Zymarikopoli, Oberstein, Quinsigamond, Cosa, Majula, and Aggersel.

Materials

Rules regarding building materials in The Empire were strict and specific. Stonebrick was the primary material of almost all buildings, with smooth stone slabs and spruce being used for roofs and floors. Cobblestone and most other materials were usually prohibited, and even the use of glass was discouraged.

The Empire strove for balance between the qualities of beauty, durability, and affordability, based on the three Roman aspects of architecture: venustas, firmitas, and utilitas.

ViverianArchitectureVennDiagram1.png

Many building materials had either not yet been added or were very difficult to obtain in mid-2013 when Classic Imperial Architecture was first developed, including smooth stone blocks, chiseled stone bricks, mossy stone, diorite, andesite, terra cotta, concrete, prismarine, lanterns, banners, dark oak, and most walls besides cobblestone.

Because Imperial Architecture was first developed for use by poor and relatively unskilled players in 2013, it is considered extremely limited and restrictive by modern standards. New blocks and techniques have rendered much of the classic style obsolete.


EA 1B.png


While these material rules were most strict in Classic Imperial Architecture, Post-Imperial Architecture generally held to them as well.

Windows

Most imperial buildings had open-air windows, usually built in specific ways. Most common were 1x3 pillar windows in a Romanesque style.


EA 3B.png EA Pillars2.png


These pillars could be slightly taller or shorter, and occasionally wider.


Taller arched windows were often used as well. These were wider than the pillar windows, usually 2-3 meters, and 4-7 meters in height. At the upper corners were upside down stone brick stairs, giving the windows a natural arch shape.


EA 2B.png EA Arches1.png

Variant windows with pillars and arches of differing sizes were used less commonly. Occasionally circular windows were created by putting stair blocks against each corner of a square gap in a wall.

EA RoundWindows1.png


Sometimes, particularly in buildings where defense was an important consideration, slit windows were created with stone brick slabs.

Reliefs

One of the most distinctive features of Classic Imperial Architecture is the method of adding stone brick relief decorations to walls.

These reliefs were most often sandwiched between a row of upside down stair blocks beneath them, and typical stair blocks above them. In this way, imperial buildings were often divided into vertical segments, each segment decorated with different styles of relief or window.


The most common style of relief was a 3x3 square with a single block jutting out from the center bottom and center top.

EA Reliefs2.png

Another common style was shaped like a simplified S or Z.

EA Reliefs1.png

Other styles of relief were sometimes used as well.

EA Reliefs3.png

Roofs

Classic Imperial roofs were almost universally made of spruce planks, stairs, and slabs. In Classic Imperial style, these roofs matched the shape of the building they covered, and formed a simple pyramid shape as the walls met at a peak.

EA Roof1.png

Some Imperial roofs were similar, but rather than a peak on top, they had a large flat area, in a truncated pyramid or "3d trapezoid" shape.

EA Roof2.png

The highest quality Imperial roofs, though, were usually in a triangular prism shape, like a typical "log cabin" roof.

EA Roof4.png EA Roof5.png

Large circular buildings usually had a sphere-based dome roof made of smooth stone slabs. These were built according to the plotz voxel sphere generator. Spruce domes were also used. Domes have been an integral part of Imperial Architecture since its early days.

EA Dome2.png EA Dome1.png

Whatever the style of roof used, almost all examples of Imperial Architecture include a lip of upside down stone brick stairs on the building exterior directly beneath the roof.

Post-Imperial Architecture

AscarisOverview7.png

Post-Imperial Architecture refers to a variety of styles created after the fall of The Empire, which took inspiration from the classic style but also made substantial changes and improvements, and used a broader array of materials.

The main bases built in Post-Imperial Architecture were Ascaris and Estevez, with Monarchia and Virunum also being partially built in this style.

Exterior Columns

Not especially common in The Empire, but very common in Post-Imperial Architecture at the later bases such as Ascaris, were buildings with columns/pillars laid directly against the exterior walls. In real architectural terms, these could be compared to engaged columns or pilasters.

These columns usually met in an arch shape at the tops, like the common arch windows. Buildings could be covered in multiple layers of exterior columns.

EA Columns1.png

At Ascaris particularly, a style of column was used that leaned outward from the building. These columns had an upside down stair placed against the top block, and usually more stone brick walls were laid on top of these stairs. This allowed houses to get wider as they increased in height. Cinnabars was the inventor and chief expert of this style.

EA Columns2.png

EA Columns4.png

Flowers and Foliage

WestAscarisStreets5.png

Post-Imperial Architecture made greater use of natural features and plants, such as trees, lily pads, leaf blocks, vines, ferns, and flowers, especially lilac, peony, and swamp orchid.

Sometimes flower bushes and grass were placed in alcoves in the upper exterior walls of buildings.

EA Columns3.png EA Columns5.png

Roofs

Post-Imperial roofs often had much more detail, especially those built by Cinnabars.

EA Roof3.png

Another distinct feature of Post-Imperial Architecture was greater detail on the interiors of roofs, such as support arches and decorations.

AscarisRoofInterior1.png

UnderPlaza3.png

Estevez1.png

Neo-Imperial Architecture

Neo-Imperial Architecture refers to many of the structures built by Pippenger and his allies in the latter half of the 2010-2020 decade, as well as the following decade, including some of the later structures at Ascaris, as well as New Ascaris, Choiros, New Choiros, and Segoria.

NeoImperial18.png

NeoImperial12.png

NeoImperial1.png

The current Imperial style contains much more diversity in terms of the size, shape, and color of buildings, and generally a higher level of detail and complexity as well. Neo-Imperial architecture also draws inspiration from a wider range of historical sources. While Classic was based off of ancient architecture from Greece and especially the Roman Empire, the new style bears more resemblance to later empires such as the Holy Roman Empire, the Byzantine Empire, and the Ottoman Empire, while also borrowing elements from High Gothic.

New Materials

By the start of 2020, many aspects of Classic Imperial Architecture, and even Post-Imperial Architecture, were badly out of date and needed to adapt to changes in vanilla Minecraft.

Below is a replica of a Classic house, with a modernized version beside it.

ClassicNeo1.png

ClassicEmpireHouse1.png

NeoEmpireHouse1.png

The new version is fundamentally the exact same house, but with various small changes to account for new blocks. Instead of pure stone brick, it also includes chiseled stone brick and stone brick walls, instead of smooth stone slabs, it contains full smooth stone blocks, instead of only spruce wood, it contains spruce trimmed with dark oak, and instead of torches, it uses lanterns.

Neo-Imperial houses can also be built with roofs that don't contain any spruce.

NeoImperial4.png

NeoImperial8.png

NeoImperial9.png

It is even possible to make a Neo-Imperial house constructed entirely, not just partially, from materials unavailable in the Classic style, such as diorite, prismarine, and sea lanterns.

NeoEmpireHouseNewMaterials1.png

NeoEmpireHouseNewMaterials2.png

Scale and Detail

Another important feature of Neo-Imperial architecture is that many, though not all, of the buildings are created at a much larger scale than they were in Classic. For example, the Classic style town Oberstein, built in 2017, in 2018 was expanded and given a new structure, called the Glowstone Tower, which was larger than any single building ever before created with Imperial Architecture.

GlowstoneTower1.png


j

NeoImperial13.png

NeoImperial2.png

NeoImperial3.png

NeoImperial5.png

NeoImperial6.png

NeoImperial7.png

NeoImperial10.png

NeoImperial11.png

NeoImperial14.png

NeoImperial15.png

NeoImperial16.png